This study extends Baxter, Holderness, and Wood's (2016) study on the effectiveness of gamified training in an information security compliance setting. Our study uses similar methods and gamification style to assess how gamified training can help employees comply with anti-corruption regulations, specifically the U.S. Foreign Corrupt Practices Act and the U.K. Bribery Act. We perform a field study with 158 employees of a large, multinational bank to examine the effectiveness of gamified anti-corruption training. Similar to Baxter et al. (2016), we find that employees strongly prefer gamified training to traditional, non-gamified training and that gamified training modestly increases employees' knowledge of the bank's anti-corruption policies. We extend the prior study by providing marginally statistically significant evidence that employees with less work experience outperform those with greater work experience on the post-training knowledge assessment. Our results suggest that gamification is a valuable tool for improving anti-corruption training.
Data Availability: Please contact the authors.